![]() Masters of Raana features several different armors, from the extra-light padded armor to the expensive combat armor.Īrmors have a unique value called Soak. Almost every soldier and adventurer uses it – if they can afford to, of course. These amounts will vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.Īrmor is a great lifesaver. Mercenaries are hired with a one-time contract fee, and a daily upkeep wage. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire two mercenaries and add them to your force. If you own two slaves, you can arm both with whatever combat style you’ve decided to train them in. In game, you can build a troop consisting of a maximum of five combatants, including yourself. This is Damage Bonus, and a character starts receiving this bonus when his STRENGTH reaches 50.įighting alone can be tough, especially if several enemies attack you at once. The attacker’s STRENGTH will also modify damage if he's using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. Every weapon has a unique damage value that adds itself to a random dice roll (1-20). The type of weapon determines how much damage the enemy receives. of damage on its target and raise the skill of whoever executed the attack by one point. The critical hit will cause an additional 15 pts. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. ![]() There’s always a 5% chance to score a Critical hit. The target’s DEXTERITY attribute (i.e., ability to dodge) and his armor's weight are also two factors that affect if you're able to hit him or not. Your Melee weapon-skill partly determines the chance of success when using close combat weapons like a sword or a sledgehammer. Certain situations can either improve or lower this value, like distance to the enemy, type of weapon, if you're mortally wounded and so forth. Your Ranged weapon-skill determines the chance of success when firing a weapon. It's possible to fire ranged weapons from both distant and close combat, while melee weapons are only usable in close combat. You can attack your enemy using either ranged weapons or melee weapons. ![]() Having a Melee skill or Dexiterity above 79 enables you to choose a Close starting position in the combat room - before the actual battle begins. Charging or withdrawing makes you unable to fire or attack during the same round you’ve moved. Moving between close combat and distant combat takes up one action. Melee weapons require the wielder to enter close combat before he's able to use them. Distant combat is better for certain weapons, like rifles, while a shotgun and a handgun are more efficient in close combat. Movement and Distance Įach participant can place themselves in either distant combat or close combat.
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